![]() It should also be noted that this figure doesn’t include revenue from the game’s PC port or third-party Android marketplaces, meaning that the game’s full revenue is even higher, with data.ai positing that the $1bn milestone is not long away, as Diablo Immortal now also ranks #3 on the list of top-earning mobile MMORPG titles.ĭespite an initially frosty reception upon its initial announcement at BlizzCon - exemplified by the now infamous video - it seems as if Blizzard has been vindicated with the success of Diablo Immortal. Notably, although previously China contributed the largest amount of lifetime spend at 37% of the total, the US has now surpassed that in 2023, contributing 33% of spending and bumping China down to only 19%. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.Diablo Immortal, Blizzard’s mobile-focused spin-off of their world-famous Diablo series, has surpassed $500m in consumer spend.Īccording to new insights from game research firm data.ai, the game has surpassed 22 million downloads globally, with approximately $525 million in consumer spend, making it the 24th largest mobile game in terms of worldwide revenue since it launched. ![]() ![]() Subscribe to my free weekly content round-up newsletter, God Rolls. But does it matter?įollow me on Twitter, YouTube, Facebook and Instagram. For now, we can say yes, Red Shirt Guy was right about Diablo Immortal. ![]() The big question mark ahead for Diablo fans now remains Diablo 4, which promises to be a more traditional Diablo experience free of pay-for-power loot boxes, but we’ll have to see. For them, it seems to be working as intended. However, Diablo Immortal has made tens of millions of dollars in revenue already, showing that some people have been willing to pay, and Blizzard has effective had no response to any of the fan pushback, and changed nothing. Even though I had fun initially, once I realized how pointless the endgame would be without paying enormous sums of money, I quit and uninstalled. ![]() This essentially mirrored my own experience. That second tweet was 13 days after his initial “things are going okay” tweet, meaning he quit out in under two weeks. ![]()
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